Astray · 3 min read
Astray Guide: Find the First Maze Exit
Astray is a rolling-ball maze game built around careful movement and finding a route. The first objective is simple: guide the ball from its starting corner to the opening on the far edge of the maze. Crossing that opening brings up Level 2 and a larger maze. The layout is randomly generated, so treat the pictures as examples of corridors and exits rather than a direction sequence to copy.
Play AstrayUse short inputs near corners
Move with the arrow keys. You can also use H for left, J for down, K for up, and L for right. On touch devices, hold the on-screen direction buttons. How to play opens the instructions; holding I also shows help.
Your input pushes the ball directly. Releasing a direction reduces its speed gradually, so it may continue rolling for a short distance. Use longer holds on a clear straight section, then release before a junction and finish the approach with shorter presses. Pressing the opposite direction can help check your momentum.

Explore the opening systematically
Look for the open passage from the starting corner and follow it to the first turn. At a junction, choose one unexplored branch and remember the alternative. If the route ends at a wall, return to that junction rather than repeatedly testing the same dead end.
The camera follows the ball, so use the shapes of nearby walls as landmarks. A long straight corridor, a bend, and a branching passage are more useful cues than the ball’s position on your screen. Stop briefly if the camera movement makes the layout hard to read.
- Follow an open corridor away from the starting corner.
- Slow down before turning, then line the ball up with the next passage.
- Retrace a dead end to the last branch and try the route you have not explored.
- Continue toward the far boundary until you find the opening through its outer wall.
Pass through the exit, not just up to it
The exit is a gap in the far outer boundary. In the pictured run, the final approach led through a corridor opening to the right. Your own maze may require a different sequence of turns to reach the same far side.
Keep rolling through the boundary opening. Merely stopping beside the gap does not complete the level. Once the ball crosses the exit, the scene fades and a new maze appears. There is no button to press at the end.

Confirm completion and adjust to the larger maze
The label changing from Level 1 to Level 2 confirms that the first maze is complete. The next layout is larger, so the same habit of tracking explored branches becomes more valuable. Start by reading the new opening instead of carrying on with the direction held in the previous maze.
There is no countdown or life counter in this version. Touching a wall blocks your movement rather than ending the run. You can take time to study a difficult turn and correct your approach without racing a timer.

Restarting is a new maze session
There is no saved maze session or dedicated restart control. Reloading starts again at Level 1 with a newly generated layout. If you want to keep progressing through larger mazes, leave the current session open. A memorised route from an earlier session may not fit the next starting maze.
Quick tips
- Release early when approaching a turn; the ball does not stop instantly.
- Choose a consistent way to explore branches so dead ends do not become repeated detours.
- Use the level label to confirm progress after an exit transition.