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Elematter

  • Desktop
  • Mouse
  • Single Player

Game controls

Use mouse controls in the game area.

How to play

How to play Elematter

Controls

  • Click a non-path tile to open the build menu, then click an Earth, Water, Air, or Fire tower you can afford.
  • Click an existing tower to inspect, upgrade, or reclaim it; use Play to start or pause and ×1/×2/×3 to set speed.

Goal

Stop all 20 waves before enemies take all 13 units of elemental matter.

About

About Elematter

A four-element tower-defense game where tower matchups, placement, upgrades, and wave timing share one compact board.

Play better

Quick tips

First move

Before pressing Play, click an open tile near a long stretch of path and choose a tower after checking the next-wave colors.

Practical tip

Each tower deals bonus damage to one element, so use the next-wave preview before spending fragments.

Game info

Game details

Genre
strategy
Session
medium
Play on
desktop
Controls
mouse

QuestHub review

Checked before listing

Source, license, build, and device checks are recorded for this game.

Last checked2026-09-06
  • Source
  • License
  • Build
  • Desktop
  • Mobile
Verification & source detailsPlay-test notes, browser checks, source and license

Play-test note

Built two fire towers and played through overlapping waves to a natural Game over in Chrome. Restart restored the opening resources and cleared the board.

QuestHub checks

  • Source recorded
  • License reviewed
  • Build verified
  • Network reviewed
  • Desktop tested
  • Mobile tested
Last checked
2026-09-06
Browser
Google Chrome
Play on
desktop
Controls
mouse

These checks describe the recorded build on the date above. Browser, device, or upstream changes can affect later behavior.

Source & license

Original creator
See upstream source
Pinned revision
22272f4db01d134da484c4af4224c18f788fea6b
Code license
MIT AND Apache-2.0
Attribution required
Yes
Attribution
See upstream source
Asset review
verified
QuestHub changes
Not listed in the current catalog

These technical details come from the pinned source snapshot used for this QuestHub build.